Technical Artist & Game Designer

Hi, I'm Marco. I make game systems, shaders, and tools for games and film.

Technical artist and Ureal Engine developer. Portfolio Reviewer, Mentor, and Unreal Houston Chapter Lead

10 + Years in Unreal, since 4.12..
7 Projects shipped
4 Talks given

Selected work

All projects

Channel Breachers cover GAME
Game Designer / Technical Artist 2025–present

Channel Breachers

A co-op horror extraction game for 1 to 4 players. You and your crew are CRT television sets diving into Dead Channels, corrupted broadcast frequencies that have taken on a life of their own.

Unreal Engine 5C++PCGMultiplayer Replication
Open project →
Roots: Homebound cover GAME
Game Designer / Technical Artist 2023–present

Roots: Homebound

A solarpunk farming-life sim set in a mountain town, built on a full open-world systems stack: procedural world tools, NPC schedules, dialogue, crafting, and more.

Unreal Engine 5C++BlueprintsPCG
Open project →
Vitreous — 360° Mixed Reality Vehicle Cockpit cover DEFENSE
Technical Artist 2021–2025

Vitreous — 360° Mixed Reality Vehicle Cockpit

A soldier-centered mixed reality cockpit for Next Generation Combat Vehicles, built with a 6-person team for the U.S. Army GVSC and ARL research programs.

Unreal Engine 5VR / OpenXRShadersOptimization
Open project →
Digital Doubles — Military Aircraft & Hardware cover DEFENSE
Modeling & Technical Artist 2018–2021

Digital Doubles — Military Aircraft & Hardware

Photoreal aircraft and hardware modeling for Air Force, Army, and NASA simulation and training programs, built across two jobs: Booz Allen Hamilton and Leidos.

MayaZBrushSubstancePhotogrammetry
Open project →
The Exorcist Film TBD cover FILM
Game Designer (Contract) 2026

The Exorcist Film TBD

Real-time Unreal Engine work on an upcoming Exorcist film. Details are under NDA for now.

Unreal Engine 5BlenderMetahumansVFX
Open project →
Tron: Ares — Real-Time Point Cloud Prototype cover FILM
Technical Artist (Contract) 2025

Tron: Ares — Real-Time Point Cloud Prototype

A real-time point cloud visualization system prototyped for Industrial Light & Magic, exploring how Unreal Engine 5 could drive in-film holographic UI for Tron: Ares.

Unreal Engine 5BlenderMaterialsVFX
Open project →
Top Gun: Maverick — "Darkstar" Cockpit Cinematic cover FILM
Technical Artist 2023

Top Gun: Maverick — "Darkstar" Cockpit Cinematic

A concept collaboration with Jayse Hansen (Iron Man, Star Wars, Top Gun: Maverick) recreating the Darkstar cockpit in Unreal Engine 5, rendered in real time to test film-quality visuals.

Unreal Engine 5Custom ShadersPhotogrammetrySequencer
Open project →
Game Feel Demo — CGBoost cover EDU
Solo Developer 2024

Game Feel Demo — CGBoost

A bullet-hell shoot-em-up demo built entirely around game feel: responsive controls, hit feedback, and juice, made as a test project for CGBoost.

Unreal Engine 5BlueprintsVFXGame Feel
Open project →
Game Jams cover GAME JAM
Various Ongoing

Game Jams

A collection of games built fast under jam constraints, where the goal is a complete, playable idea in a sprint.

Unreal EngineRapid PrototypingGame DesignBlueprints
Open project →
Photo of Marco

About

Who's behind this

Technical artist and indie developer working in Unreal since 2016. I lead the Houston Unreal Engine Chapter and run itDoes! Interactive, a small studio shipping original games.

I have worked on a variety of projects, from indie games to film, including developing for the Apple Vision Pro and contributing to Tron: Ares and a new Exorcist film.

Marine veteran. Night owl. Currently leading Channel Breachers toward an Epic MegaGrant.

Experience

Timeline

2012 — 2016

Veteran - Honorable Discharge

United States Marine Corps

Stationed in Iwakuni, Japan.

Sep 2018 — Nov 2019

3D Art Intern

Booz Allen Hamilton

Modeled aircraft components and hardware for Air Force, Army, and NASA simulation programs, held under Secret clearance.

Dec 2019 — Feb 2021

3D Digital Artist

Leidos (TSC)

Modeled U.S. Air Force aircraft (EC-130 Compass Call, MC-12W) from photogrammetry for defense training simulations, held under Secret clearance.

Feb 2021 — May 2025

Technical Artist

DCS Corporation — Team Vitreous

Real-time VR/XR simulation and digital-double work for defense and enterprise clients, with a focus on optimization and pipeline.

2024

Technical Artist (Contract, VFX)

GMUNK Studios — Top Gun: Maverick

Recreated the "Darkstar" cockpit from Top Gun: Maverick in Unreal Engine 5 with Jayse Hansen, rendered in real time to test film-quality visuals.

2025

Technical Artist (Contract, VFX)

GMUNK Studios — Tron: Ares

Prototyped a real-time point cloud visualization system for Tron: Ares, exploring how Unreal Engine 5 could drive in-film holographic UI.

2026

Technical Artist (Contract)

NDA — Exorcist Film

Real-time Unreal Engine work on an upcoming Exorcist film. Details under NDA for now.

Toolkit

Engines & Runtime

Unreal Engine 5PCGNiagaraLumen & NaniteSequencer

Programming

C++Blueprints

Art & DCC

BlenderMayaZBrushSubstance SuitePhotogrammetry

Technical Art

Shaders & MaterialsVFXOptimizationPipeline & ToolsMultiplayer Replication

Contact

Let's build something.

Open to technical art, Unreal development, and collaboration.